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If you are new to organised
Scrabble, this page is for you. The information presented here is adapted
from a Canadian club site. Here you will learn the key differences
between 'kitchen table' and organised Scrabble and how to join a club and
participate in tournaments.
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What is Organised Scrabble? |
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The
average reader of this page has probably playing what we call
"Kitchen Scrabble" for years, perhaps decades. This is the kind
of Scrabble played in the kitchen (hence the name) or living room, with
family members or friends - the kind played by millions of people all
over the world. While this is a great way to play the game, it is
different from even the mildest form of organized Scrabble.
In
New Zealand there is a national Association of Scrabble Players (NZASP)
which governs how Scrabble is organised. There are clubs affiliated to the
NZASP in most major cities and some smaller centres. A list of clubs is
found here. There are also clubs in some centres
that are not affiliated to the NZASP and have arisen to fulfil a social
need in their area. What is described on this page as organised Scrabble
does not include such clubs.
Clubs
usually meet weekly and charge a small fee to cover expenses, as well as
paying an annual affiliation fee per member to the NZASP. The majority of
members are in the 26-65 age group and cover all walks of life. Clubs vary in
their meeting format and length of sessions, but they have the common
feature that games are organised (often within a set time period), players
normally play 2-person games (i.e. one person against the other), and a
common word authority is used. In tournaments, Scrabble is played
in accordance with NZASP
rules, but in club play these rules are often relaxed and the
emphasis is on having fun and learning. Some of the differences between tournament
and club play are highlighted below.
There
is no compulsion on club players to enter tournaments. Many club players
join simply to have a few friendly games in congenial company. About 60%
of club members participate in tournament play. Club play
is often organised so that players are matched with those of similar
ability as far as possible - particularly if a player is new to the club.
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What Dictionary do you Use?
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Most casual players will know that disputes about
whether a word played on the board is 'legal' can't be avoided. Under the
NZASP
rules, clubs use the Collins
Scrabble Tournament and Club Word List 2007 (CSW) as their word
authority. Most clubs have copies of a word list that
incorporates all legal Scrabble words from the above word list. The
word list includes inflections and extensions up to 15 letters long, so
there is no doubt about whether an adjective, for example, can be extended
with -ER and -EST. As
mentioned, word lists are most often used, not a dictionary: There are no
meanings, just words. It is not uncommon for a player to know thousands of
words and not know their meanings. If this concerns you, take
comfort that most of the top experts do in fact know the meanings and use
this information to their advantage. The reason most players don't learn
meanings right away is because they choose to learn by quantity (a large
number of words - often organized into special groups - in a short
amount of time). Clubs usually also have dictionaries on hand that give
meanings if you want to look them up after a game.
The
NZASP makes a list of 2, 3 and 4 letter words available to clubs and these
are usually distributed to new players who show an interest in learning
new words.
There
are bound to be words you think should be in the list which are not, and
you are more likely to find words in the list which you think do not
belong for various reasons. At least, by adopting one word source, the
game can be played in a controlled manner. New
players can initially feel uncomfortable that certain words are allowable,
such as XI (a Greek letter), ZO (a yak-like animal), QI (the Chinese
life-force) and other words that seem odd and not in everyday use. Such
discomfort is best dealt with by looking up meanings and accepting the
word authority.
In
tournaments players are not allowed to use a word list or
dictionary to check a word during play. An adjudicator is called upon to
check any words challenged by the opponent, or self-adjudication using
computer software may be arranged. There is a penalty of loss of
turn imposed on players who play wrong words and if you challenge correct
words you lose 5 points per word challenged. In club play this rule can be relaxed to permit
players to check a word before playing it, but check with your club as
there is varied practice about word list use during games. |
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Is There a Time Limit? |
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All tournament games
are played with chess clocks or electronic timers. Chess clocks are simply two clocks in a
single housing, with two buttons on top to change the player being timed.
(Electronic clocks with all sorts of interesting features, are gradually
phasing out the traditional analogue chess clocks.)
Each player is given 25 minutes to complete their
moves for one game. Players may divide the time as they see fit, and it is
not uncommon for a player to make several quick moves in order to bank
time for later. Novice players usually make more moves per game than
experts, but on the average the time works out to about 2 minutes per
move. If you use more than 25 minutes, you lose 10 points off your score
for each minute (or portion thereof) that you are over time. This is a
significant penalty indeed and can make the difference between winning and
losing!
In club play, clocks are normally only used
when both players agree. However, clubs may impose a game time limit
(usually 50 minutes per game) and play must cease at the end of the time.
This is to aid game organisation so that all players can proceed to the
next game in an orderly fashion. |
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How Do I Join a Club? |
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Now
that you know what to expect, it's time to attend a club session!
Attending a club session is the "soft" way to introduce yourself
to the world of organized Scrabble. The atmosphere is friendly yet
structured, there are refreshments for your enjoyment, and there's lots of
time to socialize.
Check
out the list of clubs and find the name of the key
contact and the time and venue for play. It is often best to call the
contact person and let him or her know you are interested in attending.
All the Scrabble equipment is normally supplied by the club so you don't
need to bring a Scrabble set.
The most important thing to go in with, however, is
a positive, open attitude. Many people who seek out clubs do so because
they vastly outplay their kitchen opponents, and think they're good enough
to face some stiff competition. In reality, most of them are, but not
right away. The majority of people that attend a club lose all their games
on their first meeting, and may continue to do so for several meetings
should they return. Don't let that put you off - you wouldn't expect to
be an expert bridge or chess player on your first club meeting would you?
Scrabble is no different in that respect.
If you lose all your games, it does not mean you are
a bad player. If you are clobbering your kitchen opponents then you
definitely have what it takes to become a good club player, you just need
some time to adapt. The new words, the timing, and the more formal
atmosphere are enough to throw anybody's game for a loop. Once you learn
some words and get used to the organised play, you'll find you start to
win on a more consistent basis.
In short, on your first night, be prepared to lose,
but more importantly to learn from your losses (and your wins, should you
get any). Club members welcome new players and most are quite knowledgeable
and can point out mistakes or better plays. Some won't do this unless you
ask them to, so don't be shy. Many of the top experts in the world
regularly ask other experts what they would have done, so the learning
process never stops.
When
you arrive at the venue, introduce yourself to the club organiser and they
will ensure that you are appropriately matched to an opponent for your
first game and they'll show you the ropes.
Once
you've attended a few club sessions you may feel ready to join the club.
To formally join you will need to pay an annual club subscription fee plus
your NZASP affiliation fee. This is normally not more than about $10 per
annum for both fees. You give your contact details to the club secretary
and that's it - welcome to the world of organised Scrabble! You might
prefer to become an independent NZASP member rather than affiliating to a
club. If so, read the constitution for more
information about independent members. |
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So You're Ready for a Tournament?
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Once you've been playing in a club for a while you may
want to enter a tournament. See the tournament
calendar for a list of all planned tournaments this year. Entry forms
for tournaments are distributed by the host club to all other clubs and
independent members. There is usually a fee of around $15 - 30 to cover
venue hire, catering, NZASP levy and prizes.
Tournaments are divided into skill groups so players
play opponents with similar skill levels. New players are normally placed
in the lowest division for their first tournament unless they have shown
that can regularly beat tournament players at the club. Most of our tournaments
use a round-robin (you play every opponent once). Tournaments can be one
or two days in duration and there are usually 7-8 games per day.
After a tournament, players receive a numerical
rating based on their performance. The rating is used to give an
approximate indication of players' relative skill. To learn more about the
NZ ratings system click here.
Lastly, if after attending a tournament you find
it's not to your liking, don't worry. About 40% of club
members don't ever play in tournaments. Others play in only one or two a
year. The most important thing is to have fun and play when you can. On
the other hand, if you love the tournament experience and want more, you
can attend all of the tournaments on the calendar (except the Masters
which has restricted entry).
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What Next?
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Once
you've attended a club session or two and found it to your liking, you'll
no doubt want to improve your play. Check out the Resource Kit for
places to learn more words, find out tips, play on-line or join discussion
groups. |
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